java - How can I create Kinematic Objects in jBullet? -
i trying make game engine , want camera controlled player , effected other jbullet entities in java . got suggested use kinematic objects looked them. couldn't find documentation understand. can explain how set , use kinematic objects or @ least show me can start? the documentation kinematiccharactercontroller, found here isn't entirely helpful, source in characterdemo can be. 2 main properties defined in demo. public kinematiccharactercontroller character; public paircachingghostobject ghostobject; the ghost can used dynamic collision detection, not automatically react events. character can moved changing transform. //from source src\com\bulletphysics\demos\character\characterdemo.java transform starttransform = new transform(); starttransform.setidentity(); starttransform.origin.set(0.0f, 4.0f, 0.0f); vector3f worldmin = new vector3f(-1000f,-1000f,-1000f); vector3f worldmax = new vector3f(1000f,1000f,1000f); axisswee...