javascript - How to use an extra parameter as the z-index on Three.js? -


i using personalized ortographic projection matrix position objects, flat sprites. problem there no way derive depth of projection linearly positions: is, instead, result of topological sort of them. how can set depth of them independently positions?

for meshes, can assign value object.renderdepth, , make sure renderer.sortobjects = true.

this not work sprites, however. sprites sorted z-coord in camera space, when sprite.material.usescreencoordinates = false.

three.js r.60


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